The 20th edition of the Association of Positive Behaviour Support (APBS) conference was hosted in Jacksonville, Florida at the end of March. The Dutch ARETE team had the chance to join the volunteers at the conference, who helped the organizers making the conference a smooth experience for everyone.
On the 24 and 25 of March, the 39th Science Projects Workshop for ARETE pilot teachers took place in the Future Classroom Lab in Brussels, Belgium. Organized by European Schoolnet in collaboration with the ARETE partners, the event tackled issues related to the use of Augmented and Extended Reality
In the previous and first round of ARETE Project’s Pilot 3, multiple schools participated in using PBIS behavioural lessons without the use of Augmented Reality (non-AR condition). This first round served as a control condition in the study and allowed us to investigate whether we needed to tweak th
Pilot 3 is in its 9th lesson in Italy and at the Boccone school in Palermo. The augumented character of the alien Arpro became an appreciated model of positive behavior in the real school contexts of primary and secondary school levels.
The ARETE project held the Hackathon workshop "EdXR challenge: Design, Create, Code, Analyse" on 10th-15th February 2023.
The Arete App "READ SPELL" starts with the "foundation" for learning to read and spell i.e., teaching each of the 44 English language phonemic speech sounds, digraphs, and blends. We use our catalogue of "nonsense" words that identify each of these speech sounds and blends.
Although there are some experiences that demonstrate the validity of the use of Augmented Reality in schools to help students understand and retain complex concepts, Augmented Reality has not been widely adopted in the education sector yet.
As we begin the year, we would like to thank everyone for their remarkable efforts towards the ARETE project.
Academic researchers at The Open University's Institute of Educational Technology (IET) are working with a consortium of partners from across Europe to assist teachers in primary and tertiary education to adopt augmented reality in education.
From the 21st to the 25th of November European Schoolnet organized a training course for teachers in the Future Classroom Lab.
• Update on the second round (‘22-’23) and final phase of Pilot 3: PBIS lessons with Augmented Reality • How the Augmented Reality application works and how it is implemented in behavioural lessons.
WordsWorthLearning (WWL) conducted a Systematic Literature Review (SLR) to explore the most relevant Augmented Reality (AR) studies published from 2014 to 2020.
Curiosity is one of the key elements for keeping attention and focus on learning. It activates the brains in a way to keep the information longer and have motivation to study more, go in-depth of a subject. Curiosity is one of the great motivators that makes students sincerely interested in learning
In the ARETE project, Augmented Reality apps are used to support and enhance student learning. Meanwhile, it is equally important to look at the implications this innovative teaching and learning method has for teachers.
WebRTC is the technology that provides peer-to-peer communication between web browsers and mobile applications. WebRTC stands for Web Real-Time Communication, and it refers to an open-source project that allows transmission of audio, video, and data using web technologies.
Improvements have been made in making the Mirage XR app ready for Moodle plugin certification, alongside the launch of an introductory course designed to provide training for how to use MirageXR, the leading application for Augmented Reality learning.
ARETE launched a live twitter campaign within the scope of Pilot 1 and Pilot 2 implementations, which ran from 13 to 30 June.
According to the goal of the ARETE project, a PBIS-AR application will be released. It is designed and developed to support teachers during behavioral lessons to teach and practice expected behavior learning following the guidelines provided by the PBIS framework (Sugai et al. 2000).
“Augmented Reality Educational Applications: Let’s find out what students and teachers need!” is not only the credo of the ARETE HCI team. It was also the title of a keynote delivered by Prof. Effie Law (Durham University, UK) on 28th October 2021 for the International Systems Engineering Congress
The 19th International Conference of the Association on Positive Behavior Support (APBS; www.apbs.org) was held in San Diego, CA, April 13-16, 2022. APBS' annual International Conference usually features over 150 oral presentations, posters, pre-conference and skill-building workshops highlighting e
The Arete H2020 Project is exploring how the introduction of Augmented Reality (AR) technology could help primary school students (9 to 12 years old) with reading and spelling difficulties and improve their literacy skills.
Augmented Reality used to be a fancy technology however recently it became a visualization tool that many schools around the world tend to integrate in their classrooms.
The standards and expectations for educational attainment has risen globally although the diversification of the IT infrastructure of the public educational systems has declined and has not followed the trends of the XR advancements
In this post we briefly describe what a Learning Record Store is as well as the advantages of using it for all the parts in a learning experience, i.e. students, teachers and administrative staff.
In the ARETE Horizon2020 project (www.areteproject.eu) Pilot 3 focuses on the development of AR solutions, to be embedded within the context of the framework of Positive Behaviour Interventions & Support (PBIS). See for more information https://www.areteproject.eu/pilots/#pilot-three.
Six months have passed since the deployment of the ARETE Pilots 1 and 2. We have the pleasure to share some updates regarding the first implementations. It has been going smoothly thus far, with both partners and teachers being highly engaged in their implementations.
The MirageXR app fills gap in market with evaluative authoring tools for educators
Augmented Reality (AR) adds layers of digital information onto real-world objects e.g. via a smartphone, tablet, or head-mounted display.
In the last decade, research in education and practitioners' interest have been focusing on emerging technologies, such as Augmented Reality (hereafter: AR), and their potential in teaching and learning processes have been widely explored.
Augmented Reality educational applications (AREAs) should not only be useful in terms of enhancing students’ learning performance but also usable in terms of enabling students to achieve their learning goals with ease and pleasure.
January is a time of reflections and new resolutions, and in ARETE we have taken the chance to look back at crazy 2021 to see all the advancements made during the year.
Improving education for youth around the world is the primary goal of every educational professional. Within the ARETE consortium, we believe that important steps towards this goal can be made by incorporating novel technological developments into existing educational curricula.
Students with neurodiversity have special needs that need to be considered. ARETE Pilot 1 aims to provide research data to assist with answering the research question "How does AR Impact on Students' Literacy Attainment?"
Dyslexia is an incredibly common learning condition, and Augmented Reality can help these students to reach their goals
An architecture for web-based multi-user collaborative AR-based application for education
A Systematic Literature Review is underway for the ARETE project to identify the state of the art of XR Authoring toolkits and the identification of research gaps for further development.
The 24 th September Sharper Night, the Researchers’ Night, was the event presented in 16 town in Italy.
The ARETE project will be present in the VRdays, both in their face-to-face and their virtual version!
The open call for Pilot 1 and Pilot 2 has ended and Augmented Reality (AR) teaching materials have reached their base ad are now ready to deploy!
The ARETE H2020 project consortium appreciates from the outset that interactive technologies, such as Augmented Reality (AR) are set to transform the ways in which people communicate, interact and share information on the internet and beyond. Therefore important ethical questions are posed, in parti
Digital transformation is profoundly impacting and disrupting every facet of society, and education is no exception.
We know from related literature and from practice that teachers are important stakeholders when it comes to helping students acquire knowledge and competencies.
The purpose of this news is to highlight the work done until now at the Italian National Research Council in the introduction of xAPI standard for Positive Behaviour Interventions and Support (PBIS) supported by Augmented Reality (AR) for ARETE.
On 19th July 2021, about 25 participants from different lines of Mixed Reality (MR) research got together to present and discuss their work and to get inspired by the work of others. The occasion was the one-day workshop “Beyond Questionnaires: Innovative Approaches to Evaluating Mixed Reality”
In the ARETE consortium we strive to improve education for youth around the world by incorporating novel technological developments into existing educational curricula.
Here you will find some information about the results of the Open Calls for Pilot 1 and Pilot 2
In the H2020 ARETE Pilot 1 project, the cohort being studied are students between the ages of 9 and 12 years, all of whom are known to be presenting with a range of literacy difficulties.
Children witht the condition know as dyspraxia may find it difficult to experience certain things and to interact with the world around them. Here is how Augmented Reality can help these kids.
Jointly organized with the ARETE project and the iv4XR project, a workshop entitled “The Future of XR: Current ecosystem and upcoming opportunities” has been held online on 27th of May 2021.
Within the ARETE project pilots we aim to demonstrate the affordances in terms of the AR experience from the user perspective and progression.
As more and more classroom activities are performed using technological tools such as interactive simulations or Augmented Reality experiences, the teachers are becoming aware of both the potential and the risks associated to using these technologies.
The ARETE and iv4XR projects are delighted to invite you to the workshop that will take place on May 27th from 10:00 to 14:00 CEST.
The Mirage XR app, the first major launch of the app which will allow users in teaching and training to use augmented reality authoring tools has been released.
We are migrating from a closed Facebook group to a brand new Facebook page!
The ARETE ARLEM repository plugin fits Moodle with web services and a user interface to create, store, retrieve, view, and assign IEEE P1589-2020 conform Augmented Reality learning activities.
We are happy to announce that our workshop proposal about “Authoring Tools for XR Applications in Education” has been accepted and it will be presented at the 7th International Conference of the Immersive Learning Research Network (iLRN 2021).
Workshop in the 33rd British Human Computer Interaction (HCI) Conference
When we imagine students at school using Augmented Reality applications, we can easily imagine that such an innovative tool will spark interest and have a positive impact on the students' motivation. But what is motivation, and how can we systematically assess this impact?
Augmented Reality can offer increasingly more immersive educational scenarios and the integration of AR solutions into educational content produces augmentation that can impact students’ interest and motivation (Arrigo et al. 2018; Chiazzese et al. 2018). The Pilot 3 of the ARETE project seeks to im
To make sure that the software and systems developed in the context of the ARETE project meet the needs and expectations of students and teachers, we are interested in their experience with Augmented Reality and need to know the current situation of its use for education.
Has your classroom moved online? How do you maintain Positive Behavior Support Systems in a Virtual Environment? Can PBIS used to make virtual education, just like in a brick and mortar school, more effective?
Reading and writing skills provide a foundation for learning, they are today being recognised as a human right that can either open doors to progress and personal, educational and socioeconomic advancement or can firmly lock one into a cycle of illiteracy and underachievement.
Be among the first ones to use the latest immersive educational technologies and bring the ARevolution in your teaching! You can apply to each pilot until the places are filled in!
Augmented Reality: helping Autism Spectrum students to reach their milestones
Educational programs are increasingly using multimedia tools, interactive technology, and applications in recent years. Monitoring the learning efficacy of students, as supervision and feedback of the learning experience is very critical.
We are pleased to announce that the first selection phase of the ARETE Pilot 1 and Pilot 2 teacher coordinators which occurred in October-November 2020 has been completed!
When developing innovative apps for education we rely on input and feedback from students and teachers. Based on their views and experiences we can make sure that the technology we use and software we implement meet their needs and expectations.
Augmented Reality (AR) was first introduced by Associate Professor of Electrical Engineering at Harvard University, Ivan Sutherland, and Bob Sproull, one of his students, in 1968.
After finalising coordinators, European Schoolnet now needs 38 teachers to implement Augmented Reality solutions for teaching and learning English language literacy in primary schools.
After finalising coordinators, European Schoolnet now needs 160 teachers who are actively involved in teaching geometry (mathematics) or geography topics in primary education
According to the 2015 Census in the United States, there are reportedly 350 languages spoken in US homes. Some of the most popular languages include English, Chinese (both Mandarin and Cantonese), Tagalog (A language from the Philippines), Vietnamese, Arabic, Korean and French.
We would like to thank everyone for their remarkable efforts towards the ARETE project. To date, the ARETE project has made very good progress in technical development, produced excellent impact on various perspectives and achieved all the actions and activities according to the project plan.
The H2020 project ARETE has turned 1! The ARETE team is busy preparing for the first project review, but we would like to use this space to reflect on what we accomplished in the first year, and also to let you know what we are looking forward to in this new period.
The ARETE project launched a call for Pilot 1 and Pilot 2 teacher coordinators, which has ended on 5 November 2020.
Within the ARETE project the recruitment process for Teacher Coordinators has started since the beginning of this month. The calls for Teacher Coordinators in the ARETE Pilots 1 & 2 are open until 5 November.
Make your voices heard: The ARETE project is currently collecting input from primary school students, secondary school students, and teachers who have used Augmented Reality for learning and teaching.
New Deadline for Pilot 1 and Pilot 2 Call for teacher coordinators: 5 November
Augmented Reality (AR) is at the cutting edge of disruptive education, and the use of these new technologies is anticipated to have a major impact on education as we know it today.
Augmented Reality (AR) is at the forefront of the debate on how to improve education with the use of new technologies.
Researchers of the Vrije Universiteit Amsterdam (Netherlands) and Istituto per le tecnologie didattiche (Cnr-Itd) of the National Research Council of Italy are currently studying how to introduce the Augmented Reality for supporting behavioural teaching and learning processes at school.
The ARETE (Augmented Reality Educational System) project aims at developing and evaluating the effectiveness of an Augmented Reality (AR) content educational toolkit through the implementation of three pilot studies
European Schoolnet is recruiting 2 primary school English teachers or Special Needs Assistants of pupils in the 4th-6th grade of primary school (aged between 9 and 12 years old) to start in January 2021.
European Schoolnet is recruiting 8 primary school teachers (pupils of 4th grade – aged 8-11) as of September 2021.
The Gartner Hype Cycle is a methodology used by executives to navigate this fast-moving innovation world. It signals upcoming technology hypes and indicates their maturity, helping leaders assess risks and early adoption benefits.
The ARETE project, funded by the European Commission’s H2020 programme, is aiming to develop and evaluate the effectiveness of an interactive Augmented Reality (AR) content toolkit.
Every child has the right to an education, yet it's unfortunate when you consider how many traditional teaching methods do not properly fulfil a student's needs.
ARETE is implemented and demonstrated through the support of three (3) pilot studies, which are designed to enable the transformation of ways students and teachers communicate, share information and interact, as outlined by the specific challenge of ICT-25-2018-2020.
The educational landscape is shifting and Augmented Reality (AR) is gaining traction as a way to engage students, even though it took some time to be accepted as a disruptive technology in the market.
Are you a teacher interested in shifting your teaching to a more engaging and effective learning process?
The development of the media landscape means that the basis of experience and the opportunities for children and adolescents have changed and will continue to evolve in many ways.
Researchers of the Vrije Universiteit Amsterdam (Netherlands) and the National Research Council, Institute for Educational Technologies (Italy) are currently developing a set of 12 AR animated 3D scenario’s for modelling and practising behavioural expectations and routines by students aged 9-12.
What do you want from an Augmented Reality app? What are your wishes but also possible restrictions? How can AR be integrated into your learning and teaching to support you as much as possible?
Student engagement plays a very important role for schools and teachers. It is one of the factors that decide other facets such as understanding of concepts and knowledge retention among students.
COVID-19 pushed the global educational industry into a new digital era!
A recent publication on iJET (International Journal of Emerging Technologies in Learning; Vol 15, No 12, 2020) analyses the perceptions of the teachers using Augmented Reality (AR) for language learning.
The ARETE project coordinator Prof Eleni Mangina from University Colleague Dublin (UCD) has been invited to attend the Interactive Technologies workshop organized by the European Commission on Friday 26 June 2020.
The 6th International Conference of the Immersive Learning Research Network (iLRN 2020) June 21–25, took place online this year due to COVID-19 restrictions and team members participated virtually via VirBELA virtual platform.
One of the objectives of the ARETE project is to be able to explain not only what Augmented Reality is, but most specifically, its applications and translations into the real world.
The WP5 team has just started the process of giving the shape to one of the ARETE project aim: the creation of the AR-PBIS app.
AR is placing virtual graphics, whether it be 2D or 3D, onto the real world by means of overlaying with real-time interaction.
In 2017 CleverBooks team had conducted independent research focused on the topic of the potential for integration of Augmented reality technology in education.
we are currently living in an unimaginable time in human history [due to COVID-19], but never have we had such an ability to stay connected and access news, activities, education, entertainment and creative opportunities without leaving our homes.
Experts from all over Europe and from a wide range of domains related to digital education discussed last month in Brussels the future of digital education and learning during the stakeholder workshop.
The emergency created by Covid-19 has made educational systems find more technological solutions in a few weeks than in the past 10 years.
ARETE aims to support student learning in various contexts by the use of Augmented Learning. AR apps are developed and tested to enhance learning processes in the contexts of 1) literacy learning, 2) STEM learning, and 3) prosocial behaviors.
How will end-users, especially pupils / students and teachers, interact with Augmented Reality in general and the ARETE apps in particular in the future?
The use of Augmented Reality to build prosocial behaviors within the framework of Positive Behavior Interventions & Support: Stay safe and stay healthy!
The team of the ARETE project composed by Giuseppe Chiazzese (CNR), Antonella Chifari (CNR), Marco Arrigo (CNR), Mariella Farella, (CNR) Crispino Tosto (CNR) Doriana Dhrami (CNR) participated at the scientific event Esperienza inSegna 2020.
Children who are struggling to develop age-appropriate literacy skills may also have deficits in the underlying splinter skills necessary to master literacy such as working memory and sequential memory in addition to hyper or hypo processing of sensory information
When it comes to technology integration, education is still far behind other industries slowly recognizing its potential.
We are pleased to let you know that The AHA project led by Assoc. Professor Eleni Mangina from University College Dublin, together with WWL and CNR, has won the Best Research Project at the Education Awards Ireland 2020.
Even though Augmented Reality (AR) technologies have been developed since the 1990s, it is only in the last decade when AR has had an accelerated growth and widespread adoption.
The Julius-Maximilians-University Würzburg was founded more than 600 years ago.
Professor Eleni Mangina will attend the IEEE P1228 Working Group Meeting for the standards related issues of ARETE project in February 2020.
The Institute of Educational Technology (ITD) is one of the Institute of CNR, the biggest public research institution in Italy.
The University of Leicester team is very excited to be part of the ARETE project and support our partners in disrupting the education sector with innovative AR resources while at the same time enriching the body or Augmented Reality research from a Human-Computer Interaction perspective
ARETE Project Coordinator Prof. Eleni Mangina attended the IEEE VA/AR Working Group meeting
The aim of this EU funded Arete Project “Pilot 1” is to make the teaching and learning of English language literacy more accessible and successful.
ITD team of ARETE project will participate at the meeting with “Associazione Nazionale Dirigenti Scolastici”
The CleverBooks Team is very excited to be part of the ARETE project and disrupt the education sector with innovative AR resources with multi-user, gamification and adaptive learning features.
A digest of recent news and events from ARETE this month